For a full breakdown of all actions characters can take in combat, see Actions in Combat. This section presents the key terms and calculations needed to adjudicate the most basic elements of combat: attacking and defending. Abilities and Spell Effects On Large Vehicles.Regaining Daily-Use Abilities and Spells.Extraordinary, Spell-Like, and Supernatural Abilities.Ability Damage, Ability Penalties, Ability Drain, and Negative Levels.
Nonlethal Damage with a Weapon That Deals Lethal Damage.Lethal Damage with a Weapon That Deals Nonlethal Damage.